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End of the Line Animations

WARNING: This page will contain spoilers for the game! Check out the itch.io page here

End of the Line: Journey of Redemption was a final year university capstone project made in a team of 6. My role in the project was:

Project Manager

Lead Animator

Lead Programmer

Project Duration: 2 Semesters (Feb - Nov)

Character Models & Animation
UnityTimeline.gif

Unity Timelines

I was responsible for the animation of all cutscenes, which were arranged using Cinemachine and Unity Timeline.

Avatar Masks

In order to balance the workload of being Project Manager, Sole Animator, and Lead Programmer, I had to figure out an efficient methodology to animate and finish every cutscene.

Most cutscenes make use of avatar masks to animate the character. Modular animations can be reused and stacked on top of one another, giving the illusion of unique animation.

I animated a unique movement if I found it necessary over avatar masks.

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