
End of the Line Animations
WARNING: This page will contain spoilers for the game! Check out the itch.io page here
End of the Line: Journey of Redemption was a final year university capstone project made in a team of 6. My role in the project was:
Project Manager
Lead Animator
Lead Programmer
Project Duration: 2 Semesters (Feb - Nov)
Character Models & Animation

Unity Timelines
I was responsible for the animation of all cutscenes, which were arranged using Cinemachine and Unity Timeline.
Avatar Masks
In order to balance the workload of being Project Manager, Sole Animator, and Lead Programmer, I had to figure out an efficient methodology to animate and finish every cutscene.

Most cutscenes make use of avatar masks to animate the character. Modular animations can be reused and stacked on top of one another, giving the illusion of unique animation.
I animated a unique movement if I found it necessary over avatar masks.